Join the leader in entertainment innovation and help us design the future. The Dolby U internship program offers impactful, project-based work experience in a collaborative, creative environment where you work side by side with industry leaders. Amplify your insatiable curiosity by implementing real-world solutions that revolutionize how people communicate and how entertainment is created, delivered, and enjoyed worldwide. We offer a collegial culture, challenging projects, and excellent compensation and benefits, not to mention a Flex Work approach that is truly flexible to support where, when, and how you do your best work. For any student seeking to gain invaluable expertise through meaningful, personal contributions, we invite you to join us in continuing to design a future where technology meets entertainment!
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Dolby's consumer entertainment and cinema businesses are bringing Dolby's breakthrough technologies, powering the world's top movies, TV shows, music, games, and live sports to more places around the world across a wider range of consumer experiences and devices.
As an Audio Embedded Software Engineer Intern in the Dolby Consumer Entertainment Group, you be part of a team that enables Dolby's partners to design and build world class living room entertainment products based on a new generation of Dolby Technologies. This role is for Enhanced Consumer Devices and Innovation team. Innovation is at the core of this team's mission.
Responsibilities
- Work with microphone capture systems and microphone array post processing.
- Work on spatial audio rendering technologies.
- Develop and maintain software tools.
- Assist in prototyping audio systems such as TV, soundbars, smart speakers etc.
- Build test tools which measure acoustic performance of consumer entertainment products that include premium Dolby technologies.
- Review system architectures and system behaviors
- M.S. or P.H.D in Computer Science or Electrical Engineering.
- Coursework or internship experience in audio related industries
- Strong Understanding of audio signal processing.
- Experience in backend or full stack software development.
- 1 year of software development experience in C++ and Python with data structures/algorithms.
- MS or PHD with a focus in Acoustics, Signal Processing or Deep Learning.
- Knowledge/experience in advanced signal processing (spatial audio rendering and capture, beamforming, reverberation/noise mitigation, acoustic echo cancellation, digital audio filter design and implementation, audio plugin development etc.)
- Knowledge/experience in Deep Learning.
- Experience with embedded software development.
- Curious person who enjoys answering questions through experiments.
ELIGIBILITY
Working towards a Bachelor's or Master's degree in Computer Science, or a related field; recent grads who are within 6 months of graduation are also eligible to apply. Must be available to work full-time Monday - Friday for 6 months between May/June 2025 - December 2025.
Start dates for the internship are as follows: (note this date is not flexible)
- Monday, May 19, 2025
- Monday, June 2, 2025
- Monday, June 16, 2025
Dolby will consider qualified applicants with criminal histories in a manner consistent with the requirements of San Francisco Police Code, Article 49, and Administrative Code, Article 12
Equal Employment Opportunity:
Dolby is proud to be an equal opportunity employer. Our success depends on the combined skills and talents of all our employees. We are committed to making employment decisions without regard to race, religious creed, color, age, sex, sexual orientation, gender identity, national origin, religion, marital status, family status, medical condition, disability, military service, pregnancy, childbirth and related medical conditions or any other classification protected by federal, state, and local laws and ordinances.