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Software Engineer, Education and Enterprise Technologies

AT Apple
Apple

Software Engineer, Education and Enterprise Technologies

Cupertino, CA

Summary

Posted: Sep 17, 2024

Weekly Hours: 40

Role Number:200568411

We believe technology can transform both education and business, creating smarter and more connected communities. As a Software Engineer in the Education and Enterprise Technologies team, you'll contribute to developing solutions that enhance the learning experience for educators, students, and enterprise users. Our team plays a key role in making Apple products essential tools in classrooms and workplaces around the world. In this role, you'll help build software that improves how Apple devices are used in education and business environments. Working with experienced engineers, you'll collaborate to develop technologies that assist educators in managing classroom devices and help enterprise users deploy and manage thousands of devices at scale. This is a great opportunity to be part of a team shaping how Apple products make a meaningful impact on education and enterprise. If you're eager to solve problems, learn new skills, and contribute to the future of technology in education and business, we'd love to hear from you!

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Description

We are looking for a passionate Software Engineer to join the Apple Education and Enterprise Technologies team. The ideal candidate has some experience in mobile or desktop app development and is excited to learn more about Apple's iOS and macOS platforms. You'll work alongside senior engineers to deliver high-quality software, contributing to new features and improving existing applications. KEY RESPONSIBILITIES 1. APP DEVELOPMENT: Assist in designing, developing, and maintaining applications for iOS and macOS. Learn and apply your knowledge of Objective-C and Swift to contribute to the development of mobile and desktop applications. Collaborate with product managers and designers to prioritize and implement new features that enhance user experiences. 2. USER INTERFACE AND USER EXPERIENCE: Gain a strong understanding of Apple's design standards for macOS, iOS, and iPadOS applications. Work with senior engineers and designers to implement user interfaces that are intuitive, consistent, and meet Apple's high-quality standards. 3. COLLABORATION AND LEARNING: Work closely with peers to understand and integrate different components of the Apple ecosystem into your projects. Participate in code reviews, contributing to discussions about standard methodologies in code quality, performance, and maintainability. Continuously learn about new technologies and tools in Apple's development ecosystem. 4. QUALITY ASSURANCE AND TESTING: Write testable code with guidance from senior engineers, ensuring your work meets Apple's reliability standards. Assist in building tools to support automated testing and collaborate with the quality assurance team to ensure comprehensive test coverage. 5. PROBLEM SOLVING: Approach tasks with curiosity, working alongside senior engineers to solve technical challenges. Provide recommendations on potential improvements for features and applications, contributing to ongoing innovation within the team.
  • Basic knowledge of Objective-C and Swift, with some experience developing mobile or desktop applications
  • Familiarity with version control systems like Git and experience working with Xcode and Apple frameworks (UIKit, AppKit)
  • Strong communication skills and a willingness to work collaboratively in a cross-functional team environment
  • A passion for learning, attention to detail, and a desire to create high-quality software that impacts education and enterprise users

Preferred Qualifications

  • Hands-on experience developing apps for iOS or macOS, using Objective-C or Swift, either through internships, personal projects, or coursework
  • Knowledge of macOS, iOS, and iPadOS design principles and guidelines
  • Familiarity with version control systems like Git and experience contributing to team-based development
  • Basic understanding of unit testing, UI testing, and/or integration testing
  • Ability to explain technical concepts clearly to both technical and non-technical team members
  • Enthusiasm for staying up to date with the latest trends in mobile and desktop development within the Apple ecosystem

Pay & Benefits

    At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $143,100 and $214,500, and your base pay will depend on your skills, qualifications, experience, and location.

    Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.

    Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

More

  • Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.

Client-provided location(s): Cupertino, CA, USA
Job ID: apple-200568411
Employment Type: Other

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