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Senior Software Engineer, Combat - R&D Shanghai

AT Riot Games
Riot Games

Senior Software Engineer, Combat - R&D Shanghai

Shanghai, China

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.

We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.

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That's where you come in.

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Software Engineer, you’ll also dive into projects that focus on team cohesiveness and cross-team objectives. You’ll drive gameplay features and provide other engineers with a clear illustration of extraordinary engineering.

拳头工程师拥有特定技术领域的深厚知识,同时也重视在各种更广泛领域的机会。作为软件工程师,您还将深入研究注重团队凝聚力和跨团队目标的项目。您将推动游戏功能的开发,并为其他工程师展示非凡的程序思维能力。

As a Senior Software Engineer within Research & Development, you are armed with a wealth of knowledge on the intricacies of gameplay technology to inject life into Riot’s exciting new games. You will work in a small team alongside a product lead, designers, artists, and other engineers to answer fundamental product questions and build experiences that will fulfill our players’ imaginative dreams. You will report to the Engineering Manager of the project. 

作为研发部门的软件工程师,您拥有丰富的游戏技术知识,可以为Riot令人兴奋的新游戏注入活力。您将在一个小团队中与产品制作人、策划、美术和其他工程师一起合作,回答基本的产品问题并构建能够实现玩家想象力和梦想的体验。您将向项目的主程汇报。

As a Rioter in China, you'll join a team of internationally and culturally diverse professionals that share our prioritization of player experience, rejection of convention and maniacal passion for gaming. 

To reinforce Riot’s collaborative culture in our China offices, we’ve decided to do away with the constraints of traditional hierarchical title structures that are more common in the region. Titles don’t really matter at any of Riot’s offices, but we chose to take this extra step in our China offices to foster a space where teamwork thrives. We believe that removing this constraint will promote individual autonomy, ownership, collaboration, and a focus on results. We promise you won’t need a title at Riot to make an impact.

Responsibilities:

  • Identify, prioritize, and implement gameplay systems, including animation, character movement, camera control, combat, and other features.
  • Work closely with artists to ensure seamless integration of assets into the game.
  • Collaborate with product and discipline leads to identify focus areas, and handoff points, and provide the best solution for the development phase
  • Help shape the technical direction and standards for the team
  • Iterate on robust, scalable, and performant solutions as development advances into full production.
  • Mentor other engineers on the team in all aspects of game development

职责描述

  • 对游戏玩法系统进行识别、确定优先级和落地执行 ,包括动画、角色移动、摄像机控制、战斗和其他功能
  • 与美术同事密切合作,确保资产无缝集成到游戏中
  • 与产品和各专业负责人协作,确定重点领域和交接点,并为开发阶段提供最佳解决方案
  • 帮助制定团队的技术方向和标准
  • 随着开发将进入全面生产,迭代强大、可扩展且高性能的解决方案
  • 在游戏开发的各个方面指导团队中的其他工程师

Required Qualifications:

  • 5+ years of game development experience in Unreal Engine
  • Significant expertise in game design principles and the 3C’s of game development(Character, Controls, Camera)
  • BS in Computer Science, or proven understanding of Computer Science fundamentals
  • Proficiency in using game engines (ex. Unity, Unreal Engine )
  • Strong knowledge of common game and software design patterns
  • Excellent debugging skills
  • Experience collaborating with teammates across multiple disciplines
  • Product sense, pragmatism, and player empathy in making tech decisions

资质要求

  • 5年以上Unreal Engine游戏开发经验
  • 在游戏设计原则和游戏开发 3C(角色、操控、镜头)方面拥有丰富的专业知识
  • 计算机科学学士学位,或对计算机科学基础知识的深入了解
  • 熟练使用游戏引擎(例如Unity、Unreal Engine)
  • 对常见游戏和软件设计模式有丰富的了解
  • 优秀的调试能力
  • 拥有与跨专业团队丰富的合作经验
  • 做出技术决策时的产品意识、务实性和玩家同理心

Desired Qualifications:

  • Experience working with both small and mid-sized engineering teams
  • Experience with persistence solutions
  • Leadership experience
  • Experience with agile development

理想资质:

  • 拥有与中小型程序团队合作的经验
  • 持久性解决方案的经验
  • 领导经验
  • 有敏捷开发经验

Don’t forget to include a resume and cover letter. We receive a lot of applications, but we’ll notice a fun, well-written intro that shows us you take play seriously.

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!

Our Perks:

Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in gaming.

 

Client-provided location(s): Shanghai, China
Job ID: 5993407
Employment Type: Other