作为拳头的资深3D角色艺术家III,参与项目的3D角色制作,我们一起创建的视觉表现和资产将给玩家带来惊喜和愉悦。
您将与团队的交付经理、设计师、工程师、其他学科艺术家和艺术主管密切合作,以在愿景和优先事项上保持一致。作为3D工艺学科的一部分,您将帮助3D角色的制作与最终材质效果调整,以丰富游戏的氛围和深度,并配合项目的功能需求,制作所需要的功能物件。凭借您的艺术和技术专业知识,您将创建令人惊叹的视觉效果,同时传达重要的游戏信息。您在资产转换和系统设置方面的技能将使您能够重新构想现有元素并创造与玩家产生共鸣的新鲜视觉体验。
职责:
- 可靠的制作高质量3D角色资产的外观和呈现质感, 能够在无需指导的情况下高质量地完成任务,并且有时还能够提升或重新定义标准
- 负责从概念到引擎内的完整实现,制作符合创意方向的高质量的风格化3D角色资产
- 丰富的拓扑经验,配合绑定和动画师实现低模的最高性价比
- 在考虑技术和设计限制(如多边形数量、纹理内存限制和拓扑结构)的同时,理解并提升概念设计到更高水平。
- 解决复杂的生产挑战,与其他各个领域良好沟通,确保所有资产符合项目愿景和创意方向,并能积极的参与优化迭代工作
- 轻松理解并清晰表达产品独特的视觉风格,同时协助推动和维护该风格
- 在您的工作和互动各个方面始终体现和坚持我们的公司价值观
- 保持高标准的工作质量和产出数量, 同时支持团队领导的运营工作
- 协助团队中的艺术家提升技能并保持一致性
- 帮助制定团队计划,并与团队一起推动目标的实现
- 主动解决问题,充满热情地追求创意,并以身作则引领他人
所需资格:
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- 工作经验6年以上, 8年+为佳
- 独立完成风格化PBR流程制作
- 具备较好的审美,了解人体解剖学,形态,和色彩理论
- 熟练掌握建模软件Maya/ 3D Max, 雕刻软件Zbrush,贴图制作软件Substance,以及UE引擎使用
- 有NPR经验优先
- 有手绘经验优先
所需资历:
- 前期制作开发经验
- 一款以上游戏项目上线经验
- 熟悉《英雄联盟》IP及风格
- 熟悉拳头其他IP风格为优
- 有一款以上主流游戏的深度体验经验
- 简历需提供高质量的风格化角色资产作品
- 拥有丰富的经验,能够熟练使用各种游戏引擎,无论是授权引擎还是自主研发引擎
- 拥有丰富的建模、雕刻和纹理制作工具使用经验,例如 Maya、Zbrush、Substance Painter 和 Photoshop。
在提交申请时,请提供包含高质量艺术作品(包括风格化作品)的作品集,你可能被要求完成艺术测试。
对于这个岗位,你将通过工艺专业知识、协作精神以及优先考虑玩家乐趣的决策来获得成功。我们将关注您过去的学习、经验以及您与游戏的个人关系。如果您体现了玩家的同理心并关心玩家的体验,这可能就是您的角色!
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As a Senior 3D Character Artist III at Riot Games, you will contribute to the creation of 3D characters for projects, crafting visual experiences and assets that surprise and delight players.
You will work closely with Creative Director, Art Lead, TA Lead, Delivery Managers, Designers, Engineers, cross-discipline artists, and to ensure alignment on vision and priorities. As part of the 3D craft discipline, you will support the production of 3D characters and the final material adjustments to enhance the atmosphere and depth of the game. You will also create functional objects to meet the project's needs. With your artistic and technical expertise, you will create stunning visual effects that convey essential game information. Your skills in asset transformation and system setup will enable you to reimagine existing elements and develop fresh visual experiences that resonate with players.
As a Rioter in China, you'll join a team of internationally and culturally diverse professionals that share our prioritization of player experience, rejection of convention and maniacal passion for gaming.
To reinforce Riot’s collaborative culture in our China offices, we’ve decided to do away with the constraints of traditional hierarchical title structures that are more common in the region. Titles don’t really matter at any of Riot’s offices, but we chose to take this extra step in our China offices to foster a space where teamwork thrives. We believe that removing this constraint will promote individual autonomy, ownership, collaboration, and a focus on results. We promise you won’t need a title at Riot to make an impact.
Responsibilities:
- Reliably produce high-quality look and feel 3D character assets with exceptional textures and appearances, executing tasks independently and constantly raising or redefining standards
- Create high-quality stylized 3D character assets from concept to in-engine implementation, aligned with the creative direction.
- Leverage extensive topology experience to work with rigging and animators, delivering low-poly models with optimal efficiency
- Understand and elevate concept designs while considering technical and design constraints, such as polygon counts, texture memory limits, and topology structure
- Solve complex production challenges, collaborate effectively across disciplines, and ensure all assets meet the project's vision and creative direction. Actively participate in optimization and iteration processes
- Easily understand and clearly articulate the product’s distinctive visual style, while supporting and maintaining it
- Consistently reflect and uphold company values in your work and interactions
- Maintain high standards for work quality and output, while supporting team leadership in operational efforts
- Assist team artists in skill development and maintain artistic consistency across the team
- Help shape team initiatives and collaborate with the team to drive goal achievement
- Proactively solve problems, passionately pursue creativity, and lead by example
Required Qualifications:
- 6+ years of work experience, with 8 years preferred.
- Proven ability to independently complete stylized PBR production workflows.
- Strong artistic judgment, understanding of human anatomy, form, and color theory.
- Proficiency with modeling tools like Maya/3ds Max, sculpting tools like ZBrush, texturing tools like Substance Painter, and Unreal Engine.
- Familiarity with the League of Legends IP and its style
- Familiarity with other Riot IP styles is a plus
Desired Qualifications:
- Experience in NPR (Non-Photorealistic Rendering) and hand-painted textures
- Experience in early-stage production and development.
- Shipped at least one game project.
- In-depth experience with at least one mainstream game.
- A portfolio showcasing high-quality stylized character assets is required.
- Extensive experience working with various game engines, both licensed and proprietary.
- Strong experience with modeling, sculpting, and texturing tools like Maya, ZBrush, Substance Painter, and Photoshop
When applying, please include a portfolio containing high-quality artwork, especially stylized work. You may be asked to complete an art test.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!