Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
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作为一名研究与开发项目中的首席场景概念设计师,您将与创意和艺术领导紧密合作,通过为早期游戏原型开发视觉探索来推动项目进展,定义我们的游戏理念并建立组织对项目的信心,从而帮助项目高效地通过R&D开发周期并实现全球发布。作为环境概念艺术负责人,您将与其他概念艺术家及整个艺术团队密切合作,设定全新的艺术风格,为游戏建立类型定义的视觉质量标准,并为目标玩家设计创新的电影叙事体验。您还将与游戏设计师、编剧和制作人紧密合作,将全新的世界和角色带入现实,确保它们适合《符文之地》及《英雄联盟》IP的世界观。
我们正在寻找一位经验丰富的场境概念艺术家,具备多样且深厚的经验,能够亲手推动早期游戏开发中的新艺术风格和视觉原型设计。您将利用您的专业技能和对概念艺术的深入理解,引领概念探索,并指导团队进行基于Insights数据和玩家测试反馈的3D视觉开发,目标和时间表由产品和艺术领导设定。您是一个独立的领导者,同时也是一个勤奋的实践者,负责为游戏概念和世界构建提供视觉解决方案,帮助项目向前推进,并为2D和3D艺术设立高标准,以支持项目的游戏性验证。作为团队中的高级成员,您将帮助指导其他团队成员提高工作质量,同时帮助我们识别开发中的挑战和项目需求,以便我们考虑未来的艺术人员配备以及外包和承包商的解决方案。
工作职责:
- 与创意总监、艺术主管及其他概念艺术家紧密合作,基于产品领导设定的时间表和目标,制作高质量的概念设计,定义游戏的创意和视觉方向。
- 通过亲手工作,领导内部和外部的环境概念团队,探索、迭代和定义角色概念目标,以增强对风格探索和后续视觉目标的信心。
- 创建高概念的场景视觉艺术和环境插图,使领导团队和整个团队能够朝着明确的视觉方向和3D执行方案达成一致,基于我们期望的玩家体验。
- 利用世界构建知识和专业技能,推动环境的极限,同时保持明确的艺术方向和视觉一致性。
- 创作世界构建概念,拓展游戏中的视觉语言和风格多样性,设想并推动未来的游戏内容。
- 创作草图、速写、渲染概念和制作转图,以帮助资产生产和外包,提供反馈、修改和说明。
- 通过3D预制进行绘制,进一步提升垂直切片资产和未来制作关卡的视觉方向和视觉保真度。
- 与艺术领导团队合作,开发并定义一致的视觉风格,与整个艺术团队和各学科合作,保持项目范围内的艺术执行一致性,并确保概念与3D执行的有效衔接,以顺利通过开发流程。
- 指导和培训团队中的初级艺术家,提供并接收明确的反馈,使概念团队和整个艺术团队能够实现明确的创意目标和结果。
- 帮助管理外包和承包商解决方案,同时探索新技术和制作技术,以确保我们能够在行业标准不断发展的情况下保持效率的优势。
必要资格:
- 10年以上游戏概念艺术或相关行业的专业经验。
- 熟练掌握Photoshop及其他相关概念艺术工具。
- 精通概念艺术的基本原理,如构图、设计、色彩和透视。
- 多款已发布的移动或AAA游戏作品经验。
- 深厚的全游戏开发周期经验,从早期艺术探索和原型阶段到发布/上线。
- 申请时请提交您的高质量概念艺术作品集(尤其是环境概念),包括风格化的艺术作品。作为申请过程的一部分,您可能还会被要求完成一个艺术测试。
提交职位申请时,请附上展示您高质量概念艺术作品的作品集,特别是场景概念设计和风格化艺术作品。作为申请过程的一部分,您可能还会被要求完成一项美术测试。
As a Principal Environment Concept Artist on a Research & Development project you lead the project forward by working closely with Creative and Art leadership to develop visual explorations for early game prototypes that define the promise of our game thesis and build organizational confidence in our project to facilitate efficient progress through the R&D development cycle through to global launch. Serving as a Environment Concept Art lead, you will work closely with other concept artists and the greater art team to set a fresh new Art Style for the game, establish genre-defining visual quality bars as well as define innovative cinematic narrative experiences for our target players. You will also work in close collaboration with game designers, writers and producers to bring new worlds and characters to life that are well tuned for the world of Runeterra and the League of Legends IP.
We are seeking a highly experienced environment concept artist with diverse and considerable experience driving new art styles and visual look prototypes for early game development in a hands-on manner. You will employ your expert level skills and deep understanding of concept art craft to lead the concept exploration as well as guiding team-wide 3D look development that is supported by Insights data and regular player testing based on goals and timelines set by Product & Art Leadership. You are an independent leader as well as a hands-on workhorse counted on to generate visual solutions for game concepts and world-building that will help guide the project forward, setting a high-bar for 2D and 3D art for our project that also supports Art Slice prototypes that the project will be using for gameplay validation. As a senior member of the team, you will help mentor your fellow team members to continue to raise the quality bar at the studio, as well as surfacing development challenges and project needs in order to help us consider future art staffing as well as outsource and contractor solutions.
Responsibilities:
- Collaborate closely with the Creative Director, Art Lead, and other concept artists to produce high quality concept designs that define the creative & visual direction for the game based on timeline and goals set by product leadership.
- Lead both internal and external environment concept team with hands-on craft to explore, iterate and define character concept targets to build confidence in our stylistic explorations and later visual targets.
- Create high concept scene visual arts and environment illustrations that can align leadership and the team towards a clear visual direction and execution in 3D based on our desired player experience.
- Leverage world building knowledge and expertise to push environmental limits while maintaining clear art direction and visual consistency
- Create world-building concepts to broaden the visual languages and diversity of styles within our game to envision and drive future game content
- Create thumbnails, sketches, rendered concepts and production turn-arounds to help facilitate asset production and outsourcing, providing feedback, paintovers and notes as needed
- Execute paintovers over 3D blockouts that help further visual direction and visual fidelity of vertical slice assets and future production levels.
- Work with Art Leadership to develop and define a consistent visual style while working across the art team and across disciplines to maintain cohesive project-wide art execution as well as efficient concept-3D execution that flows through development pipelines.
- Mentor and train more junior artists on the team, providing and receiving clear feedback that allows for clear creative goals and outcomes that are well understood by the concept and greater art team.
- Help us manage outsourcing and contractor solutions, as well as explore new technologies and production techniques that can help us maintain an edge of efficiency in line with evolving industry standards.
Required Qualifications
- 10+ years of professional experience working in concept art for gaming or equivalent industries.
- Expert proficiency in Photoshop and other relevant concept art tools.
- Expert proficiency in executing concept art fundamentals such as composition, design, color and perspective.
- Multiple shipped mobile or AAA game titles.
- Deep experience working in full game development cycles from early art exploration and prototype phases through to ship/live.
Don’t forget to include a resume and cover letter. We receive a lot of applications, but we’ll notice a fun, well-written intro that shows us you take play seriously.