Meta Reality Lab's mission is to help people feel connected, anytime, anywhere. Pushing the boundaries of what is technically possible in virtual worlds is a critical part of this mission. As a technical Artist you'll be working with a talented group of industry professionals leading the way in this emergent and creative space. If you're excited about forging into new territory and pushing the boundaries of real-time experience building across a variety of products, this may be the place for you.
Technical Artist Responsibilities:
- Supporting other Technical Artists in the strategic development of Art Pipelines, and Tech Art content including tools, assets and documentation.
- Profiling and Optimisation of content for memory and performance, whilst maintaining high visual fidelity.
- Working collaboratively as the bridge between the Art & Engineering disciplines to overcome technical challenges.
- Working with the Technical Art team to prototype and iterate on new experimental features.
- Hands-on, effective delivery of content to the game including debugging issues.
- Works with the wider team on innovative prototypes.
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- Teamwork and communication skills, capacity to receive and offer feedbacks well as provide suggestions for asset or process improvements.
- Showreel and example files that demonstrate technical art core skills and problems solving.
- Competent in analyzing pipelines then automating processes for efficiency using scripting languages.
- Demonstrated working understanding of commercial games engines and how to optimize content in them.
- Demonstrated understanding of real-time game asset production and the process of taking an asset from conception to bug fixing and delivery in-game.
- Experience in authoring simple shaders in HLSL / GLSL.
- Experience in authoring simple VFX
- Experience developing tools and/or gameplay logic using engine specific tools such as Unreal Blueprint or Unity C# scripts.
- Solid understanding of core art fundamentals, colour theory, form and composition, lighting, plus an appreciation of game level design.
- Good knowledge of tools and pipeline development for industry standard DCC packages, e.g. Maya or Blender.
- Experience of working on Mobile platforms and VR platforms.
- Experience with experimental Gen AI workflows including Comfy UI.
- Experience with C# and/or C++
- Experience with Character Asset pipelines, rigging and related tooling.
- Experience with authoring Substance Designer materials.
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today-beyond the constraints of screens, the limits of distance, and even the rules of physics.
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.