The Reality Labs team at Meta enables people around the world to come together and connect through world-class Augmented and Virtual Reality hardware and software. With global departments dedicated to AR/VR research, computer vision, haptics, social interaction, and more, AR/VR is committed to driving the state of the art forward through relentless innovation. Our teams explore, develop, and deliver new cutting-edge technologies that serve as the foundation of current and future AR/VR products. As a Software Engineer at the Reality Labs, you will develop the software behind some of our flagship AR and VR products, the prototyping platforms that make these products possible, or foster our scientific explorations. You will collaborate with highly diverse teams, threading together newly developed technologies to create intuitive experiences that enhance people's experience of the world around them. This role will be in one of our many teams, where you could be doing any of the following: sensor frameworks and performance optimisation for Computer Vision or Machine Learning use cases; designing and building prototyping platforms (both hardware and software); developing solutions that allow Reality Labs to generate insights and to perform "debugging at scale" in a privacy-aware manner; developing the abstractions, primitives, and frameworks that enable AR and VR on a Linux/AOSP based foundation. These roles are ideal for someone passionate about system engineering, embedded development, operating systems and building performant solutions for resource constrained devices.
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Software Engineer - Systems and Embedded Responsibilities:
- Build tools, system architecture, prototypes, frameworks and infrastructure for any of the following: sensor control / data management, AOSP (and set technical direction for significant improvements), protocols for interfacing with experimental and prototype hardware
- Collaborate with cross-functional teams of partners, product managers and engineers in areas like computer vision, machine learning, graphics, hardware and firmware to understand requirements and enhance existing solutions
- Write clean readable code, debug complex problems that span systems
- Set direction in how Meta Reality Labs develops its future capabilities and for teams to deliver best in class experiences for current and future products
- Bachelor degree or equivalent experience in the field of Computer Science, Computer Engineering or a similar field
- 3+ years of experience using Java, C/C++ for day to day software development
- 3+ years experience in developing any of the following.... Kernel, Operating Systems, Embedded Systems, AOSP (Android Open Source Project), protocol design (specification and implementation)
- 3+ years experience with codebases covering different layers in the software stack (OS, application layer, etc.)
- 3+ years experience delivering performant solutions for resource / memory constrained devices or systems
- 2+ years experience with any of the following..... hardware sensor data access and control (e.g. cameras, IMUs), Android internals, frameworks services or Native libraries, Android SDK, Android NDK, Android JNI, Android IPC mechanisms
- 2+ years experience developing performance optimisations for mobile devices
- 1+ year experience with any of the following.....real-time low-latency sensor processing / control, linux and windows kernel-level and userspace device drivers, ARM based processors and microcontrollers and various communications protocols such as I2C, UART, SPI, USB, MIPI, I2S, et. or GPU-based development and optimisation techniques
- Okay working with hardware and setting up / configuring non-form factor development boards with exposed electronic components
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today-beyond the constraints of screens, the limits of distance, and even the rules of physics.
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.