Camouflaj, the award winning team behind BATMAN: ARKHAM SHADOW, IRON MAN VR and RÉPUBLIQUE is looking for an experienced Technical Animator to join our team of seventy talented developers who collectively pursue the goal of creating high quality, meaningful VR games in an open, honest, and respectful environment.As a Technical Animator you'll work closely with animators, artists, designers, engineers and producers to develop and maintain performant real-time animations and characters within Maya and Unity. You'll create rigs, integrate assets into Unity, and develop tools and pipelines to facilitate the workflows of animators and character artists.
Senior Technical Animator, Camouflaj Game Studio Responsibilities:
- Develop content creation pipelines and tools for the animation and character art teams.
- Create rigs for characters and props.
- Help integrate assets from Maya to Unity and troubleshoot issues.
- Guide animation and character art teams on best authoring practices for optimized in-game assets.
- Work with art teams to ensure designs will work with animations.
- Collaborate with designers and gameplay engineers to develop animation features.
- Collaborate with producers on planning and scheduling.
- Mentor and train other technical animators on best practices and give code reviews.
- Keep up to date with emerging trends in animation and rigging technology.
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- 5+ years of professional experience as a Technical Animator or Technical Artist.
- Experience maintaining and further developing an existing codebase of tools.
- Experience creating tools for Maya and Motion Builder with Python.
- Proficient with creating body & face rigs and skinning in Maya using proprietary tools.
- Experience in model topology and directing character artists with best practices.
- Experience with animation controllers and state machines using Mecanim or equivalent.
- Experience working in Unity and using C# or equivalent.
- Experience in 3D math skills such as linear algebra and matrix math.
- Experience giving and receiving feedback in a highly collaborative environment.
- Experience in VR development.
- Experience with Maya C++ API.
- Experience with Motionbuilder.
- Familiarity with FACS based character rigs and facial tracking.
- Familiarity with motion capture workflows.
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today-beyond the constraints of screens, the limits of distance, and even the rules of physics.
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$130,000/year to $180,000/year + bonus + equity + benefits
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.