Meta Reality Labs Research (RL-R) brings together a highly interdisciplinary team of researchers and engineers with a broad range of experiences, perspectives, approaches, and backgrounds to create the future of augmented and virtual reality. Our team experiments with bold ideas to create the next generation of digital humans and avatars. As a research engineer, you will foster our scientific explorations in areas like 3D human motion, shape and expression reconstruction. Together, let's step into the adventure of a lifetime as we make science fiction real.
Research Engineer - Detailed 3D Human Pose, Shape and Expression Estimation Responsibilities:
- Drive the development of algorithms, datasets and pipelines that convert input images into detailed human representations
- Collaborate with an interdisciplinary team of researchers, engineers, artists, and designers to conceptualize, build, and test novel algorithms on digital humans and avatars.
- Support the realization of research outcomes into code through reusable tools and modularized libraries.
- Learn constantly, dive into new areas with uncharted technologies, and embrace the ambiguity of inventing the future of digital humans.
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- PhD degree in Computer Graphics/Vision, Machine Learning, or related fields.
- 5+ years experience in creating 3d geometry processing, 3d animation, and/or deep learning solutions for digital humans
- 5+ years experience creating modern deep learning frameworks and neural network architectures.
- Proven track record of development and maintenance of tools, libraries, or systems used by 20+ users.
- Proven track record of leading software engineering projects involving 5+ people to completion.
- Made significant contributions to open source projects or datasets.
- Proficient in modern Python and pytorch.
- Experience with designing real-time systems in C++ and Cuda.
- Experience in one or more of the following areas: image processing, multiview systems, camera calibration, 3d pose estimation, 3D shape deformation models, 3D reconstruction and registration, non-linear optimization, neural network training.
- Experience with digital double generation for high-end VFX production and/or video games or apps.
- Experience with 3d packages such as Maya, Blender, Houdini, Unreal Engine, Unity.
- Proven track record of achieving significant results as demonstrated by grants, fellowships, patents, or publications in peer-reviewed journals/conferences.
- Experience in generation of synthetic human data for training Machine Learning models.
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today-beyond the constraints of screens, the limits of distance, and even the rules of physics.
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.