Twisted Pixel Games is seeking a talented and experienced designer to help define and drive the gameplay experiences of current and future projects, primarily in the VR space. The ideal candidate will be responsible for managing a team of designers, defining core gameplay elements, and pushing the quality of the gameplay experience through pre-production to ship.
Lead Design Manager, Twisted Pixel Games Responsibilities:
- Work with creative leads to define and drive implementation of all systems within the game.
- Collaborate with creative leads to maintain a consistent vision for the gameplay
- Manage a team of designers across several design disciplines including level design, combat and moment to moment gameplay
- Facilitate communication and coordination between relevant departments to ensure execution of overall creative vision
- Partner with Production to define scope, timelines and workflows
- Contribute directly to the game through implementation, iteration and polish of gameplay within the game engine
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- Experience on a shipped game project at a Lead/Director level
- Well-versed in all aspects of game design and development, including control mechanics, combat/weapons, AI behaviors, skills/progression and story
- Experience with workflows and best practices for modern engines (Unreal/Unity)
- Demonstrated experience to be a team player with the experience to collaborate across disciplines and communicate effectively
- Proven game design sensibilities, including an effective grasp of timing and instincts of what feels right
- Proven understanding of the game-play systems and mechanics, experience to pro/con design decisions and the ramifications they will have on the overall experience
- Experience to self-critique and accept outside critique
- Experience to be in the VR headset for multiple hours a day in a fast paced app/game
- Possess a proven interest for games and an interest in VR
- 6+ years of experience contributing to games in a console / PC / VR space
- Scripting or programming experience (Blueprint, Lua, C++/C#, etc.)
- Experience developing for VR products.
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$137,000/year to $193,000/year + bonus + equity + benefits
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.