Minimum qualifications:
- Bachelor's degree in Electrical Engineering or equivalent practical experience.
- Experience with emulation systems including maintenance, upgrades, methodology enhancements and Electronic Design Automation (EDA) tools (e.g., Palladium or Zebu).
- Experience with coding in Perl, TCL or Python.
- Master's degree in Electrical Engineering.
- Experience in deploying EDA tools into distributed environments.
- Experience with system administration, networking, and security systems.
- Experience with RTL design, Verilog, simulation (e.g., VCS, Incisive, Questa), System Verilog (e.g., DPI and transactors), and assertions.
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About the job
Be part of a diverse team that pushes boundaries, developing custom silicon solutions that power the future of Google's direct-to-consumer products. You'll contribute to the innovation behind products loved by millions worldwide. Your expertise will shape the next generation of hardware experiences, delivering unparalleled performance, efficiency, and integration. Google's mission is to organize the world's information and make it universally accessible and useful. Our team combines the best of Google AI, Software, and Hardware to create radically helpful experiences. We research, design, and develop new technologies and hardware to make computing faster, seamless, and more powerful. We aim to make people's lives better through technology.
Responsibilities
- Help to maintain and upgrade emulation infrastructure and act as a primary interface to emulation vendors.
- Explore emulation methodologies, gather feedback from the team, and implement emulation workflows and methodologies.
- Create tooling and automation to support emulation Electronic Design Automation (EDA) tools, licensing, and job management in Google infrastructure.
- Support emulation team members in debugging hardware, tooling, and project specific issues.
- Help bring up external interfaces (e.g., USB, PCIe, Ethernet, etc.) on the emulation platforms, and create standalone test cases for tool issues encountered in the emulation compile and runtime flows.