Minimum qualifications:
- Bachelor's degree or equivalent practical experience.
- 2 years of experience with software development in C++ programming language, and with data structures/algorithms.
- Experience with graphics programming or graphics processing.
- Master's degree or PhD in Computer Science, or a related technical field.
- Experience with low level rendering pipelines.
- Software development experience with a 3D engine/framework and 3D asset creation tools and pipelines.
- Experience working on video game development or mobile application development (iOS, Android).
- Experience developing VR or AR content.
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About the job
Google's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact with information and one another. Our products need to handle information at massive scale, and extend well beyond web search. We're looking for engineers who bring fresh ideas from all areas, including information retrieval, distributed computing, large-scale system design, networking and data storage, security, artificial intelligence, natural language processing, UI design and mobile; the list goes on and is growing every day. As a software engineer, you will work on a specific project critical to Google's needs with opportunities to switch teams and projects as you and our fast-paced business grow and evolve. We need our engineers to be versatile, display leadership qualities and be enthusiastic to take on new problems across the full-stack as we continue to push technology forward.
The AR Team's mission is to make information instantly and intuitively accessible. Our team builds the 3D and Augmented Reality (AR) framework that Google uses in its products.
As a 3D Graphics Software Engineer in the AR team, you will contribute to the low level rendering pipeline of the 3D/AR framework that Google uses in products like Search and Google Maps for phones and next-generation devices. Working closely with other engineers across AR and other cross-functional teams, you will identify rendering pipeline requirements to build and improve rendering features that help Google products provide the best 3D and AR experiences to users.
The Google Augmented Reality team is a diverse group of experts tasked with building the foundations for great immersive computing and building helpful, delightful user experiences. We're focused on making immersive computing accessible to billions of people through mobile devices, and our scope continues to grow and evolve.
The US base salary range for this full-time position is $136,000-$200,000 + bonus + equity + benefits. Our salary ranges are determined by role, level, and location. The range displayed on each job posting reflects the minimum and maximum target salaries for the position across all US locations. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific salary range for your preferred location during the hiring process.
Please note that the compensation details listed in US role postings reflect the base salary only, and do not include bonus, equity, or benefits. Learn more about benefits at Google .
Responsibilities
- Design and build 3D rendering features inside our framework.
- Analyze 3D rendering performance and investigate performance improvements.
- Collaborate with engineers across partner rendering teams on rendering functionality.
- Work closely with customers of the 3D/AR framework, to define, prototype, build and test rendering features.
- Ensure the correct functioning of the 3D/AR framework by monitoring its functionality and investigating issues.