#WeAreCrowdStrike and our mission is to stop breaches. As a global leader in cybersecurity, our team changed the game. Since our inception, our market leading cloud-native platform has offered unparalleled protection against the most sophisticated cyberattacks. We work on large scale distributed systems, processing over 1 trillion events a day with a petabyte of RAM deployed in our Cassandra clusters - and this traffic is growing daily. We're looking for people with limitless passion, a relentless focus on innovation and a fanatical commitment to developing and shaping our cybersecurity platform. Consistently recognized as a top workplace, CrowdStrike is committed to cultivating an inclusive, remote-first culture that offers people the autonomy and flexibility to balance the needs of work and life while taking their career to the next level. Interested in working for a company that sets the standard and leads with integrity? Join us on a mission that matters - one team, one fight.
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About The Role:
CrowdStrike Falcon Host is a two-component security product. One component is our "sensor" which is installed on client machines that observes system activity and recognizes malicious behavior, then provides on-box prevention capability and remote telemetry to the Falcon Host cloud. The cloud component aggregates sensor telemetry for each customer's network, can correlate malicious behavior across multiple machines, and presents our customers' with a prioritized summary of the threats detected in their environments.
This is a software engineer role in the Sensor Developer Experience (SDX) engineering team that supports the development of CrowdStrike's sensor. The tools engineer owns development of our build and test tools and works closely with the engineering teams. As a tools engineer, you will use your strong technical ability to drive visibility, quality and velocity across many different platforms, developing repeatable and scalable processes on all supported OS versions and chipsets.
What You'll Do:
- Support and improve existing tools for build, release, and engineering teams.
- Define, build, and maintain tools to improve scale and efficiency in our product and release processes.
- Drive and own improvements in product development pipelines and tooling.
- BS degree in Computer Science and/or equivalent experience.
- 2-4 years or greater of software development experience in Python and C/C++.
- Cross platform experience: Windows, Linux, and Mac
- Endpoint, SDET, and/or DevOps background
- Able to communicate, collaborate, and work effectively in a globally distributed team.
- Proficiencies with build and pipeline tools such as CMake, Bazel, Ninja, Docker, C/C++ Compiler Internals (MSVC, GCC, CLANG), Coverage tooling (codecov, lcov, gcov, coveralls, ...), Continuous-integration (Jenkins, GitHub workflows, ...)
- Experience automating release and build processes.
- Professional experience developing tools reflecting/supporting quality innovations.
- Experience with LogScale, Splunk, or other logging platforms.
- Experience writing frameworks or development of a SDK
#LI-Remote
#HTF
Benefits of Working at CrowdStrike:
- Remote-first culture
- Market leader in compensation and equity awards
- Competitive vacation and flexible working arrangements
- Comprehensive and inclusive health benefits
- Physical and mental wellness programs
- Paid parental leave, including adoption
- A variety of professional development and mentorship opportunities
- Offices with stocked kitchens when you need to fuel innovation and collaboration
All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, or status as a protected veteran. If you need assistance accessing or reviewing the information on this website or need help submitting an application for employment or requesting an accommodation, please contact us at recruiting@crowdstrike.com for further assistance.
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