We are looking for a Computer Vision/Streaming Engineer with experience developing and implementing algorithms for surface reconstructing, 3D scene geometry rendering and encoding.
Must have ability to optimize and invent new video streaming algorithms and strategies to maximize the end-user experience.
Requirements
• 4+ years of work experience with advanced texture streaming and virtual texturing, texture compression technology, SDK integrations into Unity, graphic acceleration and optimization.
• Experience optimizing highly successful games
• Experience using asset bundles to separate environments into multiple bundles to load progressively.
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• Development of streaming system to progressively download high resolution texture maps without a performance impact on the mobile devices.
• Understanding of codecs and hosting strategy for VR and mobile platforms