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Senior Modeler / Texture Painter

AT Apple
Apple

Senior Modeler / Texture Painter

Culver City, CA

Summary

Posted: Aug 15, 2024

Role Number:200559845

Imagine what you could make at Apple. Great ideas have a way of becoming innovative products, services, and customer experiences. Bring passion and dedication to your job and there's no telling what you could accomplish. The Apple Human Interface Design team conceptualizes, designs and ships the user experience for Apple products and services. Your ideas can impact the interaction, graphic, sound, and haptic experiences used by millions of people across the world. We are in search of a Senior Modeler/ Texture Painter to help us craft high-quality assets in service of a variety of studio needs.

Description

- Model, Texture, and UV assets, working closely with Look Development leads to create stunning visuals - Find innovative solutions by exploring the limits of next-generation technology - Thrive in a collaborative team environment - Guide spatial experiences developed alongside other teams

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  • 10+ years of production experience specializing in asset creation for feature films or advertising
  • Strong background in both solid surface and organic character asset creation
  • Proficiency working with Maya, Mari, Substance, Photoshop, ZBrush, or equivalent software
  • Ability to balance geometric detail with displacement/bump maps
  • Comprehensive knowledge of a VFX pipeline from capture to final delivery
  • Excellent communication skills and the capability of leading collaborative efforts across departments
  • Self-motivated and curious, with an enthusiasm to learn new tools and workflows
  • Ability to find creative solutions for technically challenging tasks
  • Demonstrated eye for scale and detail
  • Reel or portfolio submission required

Preferred Qualifications

  • Prior leadership/supervision roles
  • Working understanding of photographic capture processes and techniques
  • General understanding of other DCC tools across VFX disciplines (Nuke, Cinema 4D, Houdini, etc)
  • Experience with UV layout and optimization for real-time assets
  • Experience working with external art teams and outsource partners

Pay & Benefits

    At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $166,600 and $250,600, and your base pay will depend on your skills, qualifications, experience, and location.

    Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.

    Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

More

  • Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.

Client-provided location(s): Culver City, CA, USA
Job ID: apple-200559845-1
Employment Type: Other

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