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Graphics Design Verification Engineer

AT Apple
Apple

Graphics Design Verification Engineer

Austin, TX

Summary

Posted: Oct 14, 2024

Weekly Hours: 40

Role Number:200573424

Imagine what you could do here. At Apple, new insights have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, resourceful people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it. Do you want to join us in these pursuits? Join us to help deliver the next groundbreaking Apple products! Do you love creating elegant solutions to highly complex problems? As part of our Silicon Engineering group, you'll help design, verify, and deliver our next-generation, high-performance, power-efficient processors! You'll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. As a member of Apple's GPU Shader Core team, you will develop power efficient, high-performance 3D graphics processor microarchitectures targeted for low power mobile devices and high-performance personal computers that are used by millions of people every day!

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Description

As a GPU Design Verification Engineer, you will help define, verify, and deliver cutting-edge features for the Unified Shader Core (USC) - the central, fully programmable hub of Apple's world-class GPUs. In this role you will: - Create and maintain UVM-based verification test bench components and environments - Create Object-oriented functional models of the underlying design - Develop comprehensive constrained random test suites - Run simulations and debug design and test environment issues - Create & analyze functional coverage, enhance the test environment to target coverage holes - Work with GPU µArch & Design teams to clarify features and improve design specifications
  • BS in Computer Engineering, Electronics Communication Engineering, or Computer Science
  • Experience with an Object Oriented programming language (e.g. System Verilog, C++, etc.)

Preferred Qualifications

  • Knowledge of advanced micro-architecture concepts such as OOO execution or cache coherence
  • Familiarity with GPU or SIMD architectures
  • Familiarity with verification methodologies like UVM/OVM
  • Experience debugging highly complex logic designs or Object Oriented software
  • Experience defining coverage, writing coverage models, and analyzing results
  • Experience with scripting languages such as Python, Ruby, or Perl
  • Experience with HDL simulators and waveform viewers (IES, VCS, DVE, Verdi, etc.)
  • Attention to detail in strict completeness of specifications, sign-off checklists, and reviews
  • Excellent communication skills and ability to learn
  • MS in Computer Engineering, Electronics Communication Engineering, or Computer Science

Education & Experience

Additional Requirements

More

  • Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.

Client-provided location(s): Austin, TX, USA
Job ID: apple-200573424
Employment Type: Other

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