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GPU Performance Modeling Engineer

AT Apple
Apple

GPU Performance Modeling Engineer

San Diego, CA

Summary

Posted: Jun 24, 2024

Role Number:200555902

Do you love creating elegant solutions to highly complex challenges? Do you intrinsically see the importance in every detail? As part of our Silicon Technologies group, you'll help design and manufacture our next-generation, high-performance, power-efficient GPU! You'll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Do you love working on challenges that no one has solved yet? Join us to help deliver the next groundbreaking product containing an Apple designed GPU. In this team, we are passionate about writing code for performance modeling for GPUs and the performance model infrastructure. This includes working with architects and designers to understand the units being modeled.

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Description

As a GPU performance modeling engineer, you will be responsible for developing cycle-approximate perf C/C++ models in close collaboration with architects and designers. Additionally, you will analyze performance results and help propose architectural and micro-architectural changes. You will be critical in supporting the hardware team during model and design performance bring-up.

Minimum Qualifications

  • We are looking for candidates with a BS and a minimum of 10 years relevant industry experience.
  • Background in GPU, CPU, or SIMD architectures.
  • Excellent C/C++ programming skills.
  • Experience in hardware performance modeling, analysis, and debug.
  • Ability to work well in a team in order to be productive under aggressive product schedules.
  • We believe that there is power in teams working together so you must have strong communication, influence, and negotiation skills.

Preferred Qualifications

  • Experience writing performance models for GPU Schedulers, Execution Units, Texture/Pixel Units, or Caches.
  • Experience with GPU APIs, OpenGL, OpenCL, DirectX, Metal.
  • Expertise in one or more focused CPU/GPU areas. Areas could include core/shader micro-architecture, texture pipeline, caching, or memory subsystem design.
  • Experience with scripting, Verilog/VHDL, design verification methodology and tools a plus.

Pay & Benefits

    At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $166,600 and $296,300, and your base pay will depend on your skills, qualifications, experience, and location.

    Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.

    Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

More

  • Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.

Client-provided location(s): San Diego, CA, USA
Job ID: apple-200555902-4
Employment Type: Other

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