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GPU Developer Tools Engineer

AT Apple
Apple

GPU Developer Tools Engineer

Cupertino, CA

Summary

Posted: Sep 12, 2024

Weekly Hours: 40

Role Number:200567736

Apple's GPU, Graphics, and Display Software develops Metal, an API for GPU programming that allows efficient use of the GPU and minimizes CPU overhead. It has enabled developers to achieve far greater realism, detail, and interactivity in their games. It is the foundation for utilizing the GPU across all of Apple's innovative products, from the iPhone to the latest vision Pro, as well as Apple's professional and consumer applications from Final Cut and Aperture to iLife and iWork. We are looking for an engineer to join the GPU Developer Tools Team to focus on working in the foundation for creating the best possible GPU tools. The team responsible for managing and developing all the core technology stack that powers all GPU Tools available at Apple for all platforms, such as the Xcode Metal debugger and profilers. The ideal candidate will have a passion system programming and curiosity on how the GPU works. If knowing the OS internals, reverse engineering GPU driven flows and optimizing code for data harvesting and processing sounds interesting, this is the team for you.

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Description

The team is now seeking an outstanding, driven, and dedicated engineer to join our GPU Developer Tools team and work on GPU Tools core technology stack. This team is responsible for designing and building the Metal frame debugger, shader debugger, shader profiler, counter profiler & other GPU developer tools provided to developers in Xcode and the iOS, tvOS, visionOS and macOS SDKs. Building these tools requires collaborating with multiple groups across software and hardware. The GPU Developer Tools are key to enable developers bring the best in-class Games and Pro Apps to Apple's platforms.
  • Excellent knowledge of system programming (I/O, memory, multithreading, etc...)
  • Excellent programming skills and knowledge of C/C++
  • Knowledge of GPU APIs such as Metal, Direct3D, Vulkan or OpenGL
  • Excellent software design, problem solving and debugging skills

Preferred Qualifications

  • Solid understanding of the graphics and compute pipelines of modern GPU's
  • Experience with GPU performance optimizations

Pay & Benefits

    At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $143,100 and $264,200, and your base pay will depend on your skills, qualifications, experience, and location.

    Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.

    Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

More

  • Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.

Client-provided location(s): Cupertino, CA, USA
Job ID: apple-200567736
Employment Type: Other

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