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CoreAnimation macOS Applications Engineer

AT Apple
Apple

CoreAnimation macOS Applications Engineer

Cupertino, CA

Summary

Posted: Nov 8, 2024

Weekly Hours: 40

Role Number:200548624

Apple's GGD (Graphics, GPU and Display) Software team provides the graphics software foundation for all of Apple's innovative products, including iPhone, iPad, Apple TV, Mac, and Watch. Our responsibilities encompass the frameworks, developer tools, and hardware drivers for the GPU and Display devices for all of Apple's hardware.

Description

Core Animation is the graphics compositing engine behind every Apple device that renders to a display. Our team is looking for an extraordinary software engineer to work on the technologies behind the iPhone, iPad, Mac, Apple Watch, AppleTV, as well as secret "black box"projects. By working at the core graphics layers in Apple's operating systems, you will have the opportunity to have a major impact on the end user experience for all Apple customers. As a tools engineer on the Core Animation team, you will work within a highly skilled engineering team in developing and maintaining prototyping tools that are critical for UI design and supporting support UI development in current and future OS releases.

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  • 3+ years of experience developing AppKit applications
  • Strong Objective C or C/C++ coding abilities
  • Experience in developing design-tool apps
  • Experience with UIKit and CoreAnimation
  • Strong API design knowledge
  • Experience debugging and optimizing applications

Key Qualifications

  • 3+ years of experience developing AppKit applications
  • Strong Objective C or C/C++ coding abilities
  • Experience in developing design-tool apps
  • Experience with UIKit and CoreAnimation
  • Strong API design knowledge
  • Experience debugging and optimizing applications
  • BS or MS in Computer Science or Engineering or equivalent years of experience

Preferred Qualifications

Preferred Qualifications

  • Excellent communication and collaboration skills
  • Fundamental Knowledge of GPU programming is preferred

Education & Experience

Additional Requirements

  • Excellent communication and collaboration skills
  • Fundamental Knowledge of GPU programming is preferred

Pay & Benefits

    At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $143,100 and $264,200, and your base pay will depend on your skills, qualifications, experience, and location.

    Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.

    Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

More

  • Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.

Client-provided location(s): Cupertino, CA, USA
Job ID: apple-200548624
Employment Type: Other

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