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Cocoa 2D Graphics and Imaging Engineer

AT Apple
Apple

Cocoa 2D Graphics and Imaging Engineer

Cupertino, CA

Summary

Posted: Jan 7, 2025

Weekly Hours: 40

Role Number:200577660

Are you eager to learn, grow, and make an impact? We are looking for a highly motivated software engineer with strong technical, programming skills, and communication skills. Join Apple's Cocoa 2D Graphics team and work with us on core technologies for macOS, iOS, watchOS, and tvOS. Our team is responsible for system level frameworks including CoreGraphics, ColorSync, PDFKit, ImageIO, ImageCapture and much more. The work we do for the next few years will shape the customer experience on all Apple platforms. If you are self motivated, independent and proactive, you are the ideal candidate!

Description

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As Cocoa 2D Graphics and Imaging Engineer, you will work on CoreGraphics, ImageIO, and related frameworks and have the opportunity to build and evolve the Objective-C and Swift APIs. You will collaborate with many other teams to deliver quality improvements and performance enhancements.You will help improving the security of our frameworks. You will deliver well-designed, robust, and maintainable infrastructure and mitigations that meaningfully improve end user security.

Minimum Qualifications

  • Excellent knowledge of programming languages Swift, C, C++ and/or ObjC combine with operating systems level engineering
  • Sound understanding of graphics APIs and reliable familiarity with CoreGraphics, AppKit and UIKit APIs
  • Deep understanding of system-level concepts including multi-threaded design, synchronization, and interprocess communication
  • Ability to improve security and robustness of graphics framework

Preferred Qualifications

  • Bachelor's or Master's Degree in Computer Science, Computer Engineering, or equivalent
  • Knowledge of ARM or x86 assembly code and optimization
  • Proven track record shipping outstanding software products
  • Excellent collaborative and interpersonal skills with attention to detail
  • Strong low-level debugging abilities

Pay & Benefits

    At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $175,800 and $264,200, and your base pay will depend on your skills, qualifications, experience, and location.

    Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.

    Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

More

  • Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.

Client-provided location(s): Cupertino, CA, USA
Job ID: apple-200577660
Employment Type: Other

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